Connecting on XBox One



In order to get the CM device working on XBox One you will need the help of a XBox One controller and a micro-USB cable for the authentication procedure. Once authenticated you can replace the XBox One controller for any other controller you want. Any licensed XBox One controller should work for authenticate. However, for best results, use a Genuine Microsoft XBox One controller.

Set the Output Protocol to XB1

Set the Output Protocol to XB1 in Device Options. In order to change this option the CM device needs to be connected to your computer by the PCPROC side port, through a USB cable.

Connect the CM device to a USB port of your XBox One

The display on device should start blink "AU", pointing out the XBox One is waiting for authentication.
We strongly recommend connect the CM device directly in a USB port of XBox One. Using extension cables may cause the CM device resets when exchanging the controller on INPUT port. Requiring redo the authentication process. If an extension cable is really need, we suggest to use only high quality USB extension cables, designed to 1A or more in the power lines.

Plug your XBox One Controller on the CM device using the micro-USB cable

The display should now show the number 0, indicating the authentication procedure was successfully performed and the CM is operating normally. At this point you can use the console through the device and load script or GamePacks. If you want use another controller go to the next step.

Unplug your wired XBox One Controller

The CM device should display a animation indicating it is waiting you connect a controller on the input port.

Plug your preferred controller on the CM device

The controller should be operational when the display shows 0 with no dot at the top and bottom.
The authentication process is needed every time the CM device is connected on the system and/or every time the system is initialized.
The XBox One controller you used on authentication can not be used as a second controller. The reason for this is because the CM device borrows the signature/ID# from the controller for itself, and the XBox One doesn't allow two devices with identical IDs operate at the same time.